Drider

ID ID: Counts as four points of whatever the owning army is rolling for. If the terrain has red in it, red magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Web Web: During a melee attack, choose up to four health-worth of units in the defending army to be webbed unless each targeted unit immediately rolls a melee result. Target units that fail their avoidance roll cannot be rolled until the beginning of your next turn.

Move Move: Counts as four movement points.

Save Save: Counts as four save points.

Melee Melee: Counts as four melee hit points.

Melee Melee: Counts as four melee hit points.

Missile Missile: Counts as four missile hit points.

Move Move: Counts as four movement points.

Web Web: During a melee attack, choose up to four health-worth of units in the defending army to be webbed unless each targeted unit immediately rolls a melee result. Target units that fail their avoidance roll cannot be rolled until the beginning of your next turn.

Save Save: Counts as four save points.
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