Duelist

ID ID: Counts as two points of whatever the owning army is rolling for. If the terrain has red in it, red magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Save Save: Counts as two save points.

Melee Melee: Counts as four melee hit points.

Move Move: Counts as two movement points.

Melee Melee: Counts as two melee hit points.

Missile Missile: Counts as two missile hit points.
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