Hell Hound

ID ID: Counts as four points of whatever the owning army is rolling for. If the terrain has red in it, red magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Move Move: Counts as four movement points.

Melee Melee: Counts as four melee hit points.

Save Save: Counts as four save points.

Flame Flame: During a melee attack, choose up to two health-worth of units in the defending army to be immediately killed and buried with no save possible.

Melee Melee: Counts as four melee hit points.

Flame Flame: During a melee attack, choose up to two health-worth of units in the defending army to be immediately killed and buried with no save possible.

Melee Melee: Counts as four melee hit points.

Move Move: Counts as four movement points.

Save Save: Counts as four save points.
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