Infiltrator

ID ID: Counts as three points of whatever the owning army is rolling for. If the terrain has red in it, red magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Melee Melee: Counts as five melee hit points.

Move Move: Counts as five movement points.

Melee Melee: Counts as one melee hit point.

Move Move: Counts as one movement point.

Counter Counter: During a melee attack, Counter generates four melee results. During a save roll, Counter generates four save results. During a save roll in a melee attack, Counter immediately generates both four save results and four melee results upon the attacking army or unit. Only magical saves protect against this damage. During a dragon attack, Counter generates four save and four melee results.
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