ID: Counts as three points of whatever the owning army is rolling for.
Save: Counts as two save points.
Magic: Counts as five spell points.
Melee: Counts as three melee hit points.
Magic: Counts as two spell points.
Cantrip: During a magic action or magic negation roll, Cantrip generates four magic results.
During other non-maneuver rolls, Cantrip generates four magic results that allow you to cast spells marked as ‘Cantrip’ from the spell list.