Necromancer

ID ID: Counts as three points of whatever the owning army is rolling for. If the terrain has red in it, red magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Save Save: Counts as two save points.

Magic Magic: Counts as five spell points.

Melee Melee: Counts as three melee hit points.

Magic Magic: Counts as two spell points.

Cantrip Cantrip: During a magic action, Cantrip generates four magic results. During any non-magic action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are immediately resolved.
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