Necromancer
ID: Counts as three points of whatever the owning army is rolling for.
If the terrain has red in it, red magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Save: Counts as two save points.
Magic: Counts as five spell points.
Melee: Counts as three melee hit points.
Magic: Counts as two spell points.
Cantrip: During a magic action, Cantrip generates four magic results. During any non-magic
action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are
immediately resolved.
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