Rakshasa

ID ID: Counts as four points of whatever the owning army is rolling for. If the terrain has red in it, red magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Move Move: Counts as four movement points.

Illusion Illusion: During any action, immediately choose any of your armies. Until the beginning of your next turn, this army cannot be targeted by any missile or magic effect.

Melee Melee: Counts as four melee hit points.

Magic Magic: Counts as four spell points.

Melee Melee: Counts as four melee hit points.

Illusion Illusion: During any action, immediately choose any of your armies. Until the beginning of your next turn, this army cannot be targeted by any missile or magic effect.

Save Save: Counts as four save points.

Counter Counter: During a melee attack, Counter generates four melee results. During a save roll, Counter generates four save results. During a save roll in a melee attack, Counter immediately generates both four save results and four melee results upon the attacking army or unit. Only magical saves protect against this damage. During a dragon attack, Counter generates four save and four melee results.

Magic Magic: Counts as four spell points.
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