Rakshasa
ID: Counts as four points of whatever the owning army is rolling for.
If the terrain has red in it, red magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Move: Counts as four movement points.
Illusion: During any action, immediately choose any of your armies. Until the beginning of your next turn, this army
cannot be targeted by any missile or magic effect.
Melee: Counts as four melee hit points.
Magic: Counts as four spell points.
Melee: Counts as four melee hit points.
Illusion: During any action, immediately choose any of your armies. Until the beginning of your next turn, this army
cannot be targeted by any missile or magic effect.
Save: Counts as four save points.
Counter: During a melee attack, Counter generates four melee results. During a save roll,
Counter generates four save results. During a save roll in a melee attack, Counter
immediately generates both four save results and four melee results upon the attacking army
or unit. Only magical saves protect against this damage. During a dragon attack,
Counter generates four save and four melee results.
Magic: Counts as four spell points.
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