ID: Counts as two points of whatever the owning army is rolling for.
If the terrain has red in it, red magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Melee: Counts as four melee hit points.
Move: Counts as three movement points.
Melee: Counts as one melee hit point.
Move: Counts as two movement points.
Save: Counts as two save points.