Spy

ID ID: Counts as two points of whatever the owning army is rolling for. If the terrain has red in it, red magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Melee Melee: Counts as four melee hit points.

Move Move: Counts as four movement points.

Melee Melee: Counts as one melee hit point.

Move Move: Counts as one movement point.

Missile Missile: Counts as two missile hit points.
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