ID: Counts as three points of whatever the owning army is rolling for.
If the terrain has red in it, red magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Melee: Counts as four melee hit points.
Fly: During any roll, Fly generates five maneuver or five save results.
Melee: Counts as two melee hit points.
Fly: During any roll, Fly generates one maneuver or one save result.
Missile: Counts as four missile hit points.