Blade Golem
ID: Counts as four points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has a matching color in it, the matching color effect may be doubled.
Save: Counts as four save points.
Melee: Counts as four melee hit points.
Flurry: During a melee attack, Flurry generates four melee results; roll the magical item again and apply the new result as
well. During a save roll against a melee attack, Flurry generates four save results. During a dragon attack, Flurry
generates four melee results and roll the magic item again, applying the new result as well or generates four save results.
Melee: Counts as four melee hit points.
Melee: Counts as four melee hit points.
Move: Counts as four movement points.
Melee: Counts as four melee hit points.
Save: Counts as four save points.
Flurry: During a melee attack, Flurry generates four melee results; roll the magical item again and apply the new result as
well. During a save roll against a melee attack, Flurry generates four save results. During a dragon attack, Flurry
generates four melee results and roll the magic item again, applying the new result as well or generates four save results.
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