Flying Carpet
ID: Counts as four points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has a matching color in it, the matching color effect may be doubled.
Elevate: During a maneuver roll, Elevate generates four maneuver results. During a missile action, immediately double one unit's missile results.
During a save roll in a melee attack, immediately double one unit's save results.
During a dragon attack, Elevate doubles one unit's missile or save results.
Move: Counts as four movement points.
Save: Counts as four save points.
Move: Counts as four movement points.
Move: Counts as four movement points.
Elevate: During a maneuver roll, Elevate generates four maneuver results. During a missile action, immediately double one unit's missile results.
During a save roll in a melee attack, immediately double one unit's save results.
During a dragon attack, Elevate doubles one unit's missile or save results.
Move: Counts as four movement points.
Magic: Counts as four spell points.
Save: Counts as four save points.
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