Flying Carpet

ID ID: Counts as four points of whatever the owning army is rolling for. If the owner is rolling for magic and the terrain has a matching color in it, the matching color effect may be doubled.

Elevate Elevate: During a maneuver roll, Elevate generates four maneuver results. During a missile action, immediately double one unit's missile results. During a save roll in a melee attack, immediately double one unit's save results. During a dragon attack, Elevate doubles one unit's missile or save results.

Move Move: Counts as four movement points.

Save Save: Counts as four save points.

Move Move: Counts as four movement points.

Move Move: Counts as four movement points.

Elevate Elevate: During a maneuver roll, Elevate generates four maneuver results. During a missile action, immediately double one unit's missile results. During a save roll in a melee attack, immediately double one unit's save results. During a dragon attack, Elevate doubles one unit's missile or save results.

Move Move: Counts as four movement points.

Magic Magic: Counts as four spell points.

Save Save: Counts as four save points.
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