Trebuchet

ID ID: Counts as four points of whatever the owning army is rolling for. If the owner is rolling for magic and the terrain has a matching color in it, the matching color effect may be doubled.

Crush Crush: During a missile action, choose up to four-health worth of units in the defending army to immediately roll a maneuver result individually or be killed. Any units that are killed must then roll a save or be buried. During a dragon attack or missile avoidance roll, Crush generates four missile results.

Missile Missile: Counts as four missile hit points.

Save Save: Counts as four save points.

Missile Missile: Counts as four missile hit points.

Missile Missile: Counts as four missile hit points.

Crush Crush: During a missile action, choose up to four-health worth of units in the defending army to immediately roll a maneuver result individually or be killed. Any units that are killed must then roll a save or be buried. During a dragon attack or missile avoidance roll, Crush generates four missile results.

Missile Missile: Counts as four missile hit points.

Melee Melee: Counts as four melee hit points.

Save Save: Counts as four save points.
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