Trebuchet
ID: Counts as four points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has a matching color in it, the matching color effect may be doubled.
Crush: During a missile action, choose up to four-health worth of units in the defending army to immediately roll
a maneuver result individually or be killed. Any units that are killed must then roll a save or be buried.
During a dragon attack or missile avoidance roll, Crush generates four missile results.
Missile: Counts as four missile hit points.
Save: Counts as four save points.
Missile: Counts as four missile hit points.
Missile: Counts as four missile hit points.
Crush: During a missile action, choose up to four-health worth of units in the defending army to immediately roll
a maneuver result individually or be killed. Any units that are killed must then roll a save or be buried.
During a dragon attack or missile avoidance roll, Crush generates four missile results.
Missile: Counts as four missile hit points.
Melee: Counts as four melee hit points.
Save: Counts as four save points.
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