ID: Counts as one point of whatever the owning army is rolling for.
If the terrain has black in it, black magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Move: Counts as one movement point.
Melee: Counts as two melee hit points.
Move: Counts as one movement point.
Missile: Counts as one missile hit point.
Save: Counts as one save point.