Two-Head Hedge Wizard/Ambusher
ID: Counts as two points of whatever the owning army is rolling for.
If the terrain has gold in it, gold magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Save: Counts as two save points.
Move: Counts as three movement points.
Move: Counts as two movement points.
Magic: Counts as three spell points.
ID: Counts as two points of whatever the owning army is rolling for.
If the terrain has gold in it, gold magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
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