Two-Head Hedge Wizard/Ambusher

ID ID: Counts as two points of whatever the owning army is rolling for. If the terrain has gold in it, gold magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Save Save: Counts as two save points.

Move Move: Counts as three movement points.

Move Move: Counts as two movement points.

Magic Magic: Counts as three spell points.

ID ID: Counts as two points of whatever the owning army is rolling for. If the terrain has gold in it, gold magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.
Back