Black Dragonhunter

ID ID: Counts as four points of whatever the owning army is rolling for. If the terrain has black in it, black magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Counter Counter: During a melee attack, Counter generates four melee results. During a save roll, Counter generates four save results. During a save roll in a melee attack, Counter immediately generates both four save results and four melee results upon the attacking army or unit. Only magical saves protect against this damage. During a dragon attack, Counter generates four save and four melee results.

Save Save: Counts as four save points.

Smite Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit; no saves (including those provided by spells) can stop this damage. During a dragon attack or melee avoidance roll, Smite generates four melee results

Sneak Attack Sneak Attack: During a missile or magic action, immediately kill up to four health-worth of opposing units in any army, with no save possible. The owner of the Dragonlord, Dragonmaster, Dragonslayer or Dragonhunter selects the target army; the target army’s owner selects the unit(s) killed. Any Dragonkin selected as casualties are buried. During a melee attack or a dragon attack, Sneak Attack generates four melee results.

SFR (Dragonhunter) SFR (Dragonhunter): Before a dragon of the same color as the Dragonhunter attacks the army containing this unit, immediately roll this unit; if and only if this icon is rolled then one attacking dragon is instantly banished. The dragon is removed from the game and cannot be summoned back. During any roll, the SFR logo counts as a two point ID icon and as such may be doubled to produce magic of its own color. During a save roll against an individual-targeting effect, the SFR logo counts as four saves. Note: As an ID icon during any roll, the Dragonhunter's SFR Logo can be doubled to produce magic of its own color.
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