ID: Counts as four points of whatever the owning army is rolling for.
If the owner is rolling for magic, any color matching a color in the terrain may be doubled. Any color of non-racial spells may be cast.
Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit;
no saves (including those provided by spells) can stop this damage.
During a dragon attack or melee avoidance roll, Smite generates four melee results
Fly: During any roll, Fly generates four maneuver or four save results.
Sneak Attack: During a missile or magic action, immediately kill up to four health-worth of opposing units in any army, with
no save possible. The owner of the Dragonlord, Dragonmaster, Dragonslayer or Dragonhunter selects the target
army; the target armyís owner selects the unit(s) killed. Any Dragonkin selected as casualties are buried. During
a melee attack or a dragon attack, Sneak Attack generates four melee results.
Cantrip: During a magic action, Cantrip generates four magic results. During any non-magic
action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are
SFR (Dragonlord): Before a dragon attacks the army containing this unit, immediately roll this unit; if and only if this icon is
rolled then one attacking dragon becomes tame and will not attack the Dragonlordís army. During a save
roll against an individual-targeting effect, the SFR logo counts as four saves.