ID: Counts as four points of whatever the owning army is rolling for.
Any color of basic or Eldarim spells may be cast.
Counter: During a save roll against a melee attack, Counter generates four save results and inflicts four damage upon the attacking army. Only save results generated by spells may reduce this damage.
During any other save roll, Counter generates four save results.
During a melee attack, Counter generates four melee results.
During a dragon attack, Counter generates four save and four melee results.
Save: Counts as four save points.
Smite: During a melee attack, Smite inflicts four points of damage to the defending army with no save possible.
During a dragon attack, Smite generates four melee results.
Sneak Attack: During a missile attack or magic action, Sneak Attack inflicts four damage on an opposing army at this terrain with no save possible. Dragonkin killed by this damage are buried.
During a melee or dragon attack, Sneak Attack generates four melee results.
TSR (Dragonslayer): During the dragon attack phase, when rolling an army’s response to a dragon(s) attack, a Dragonslayer that rolls this SAI may slay a single dragon that attacked their army this turn.
Any non-breath damage that dragon rolled during this dragon attack is ignored.
A slain dragon is not returned to its owner’s Summoning Pool, but is instead removed from the game entirely.
If a White Dragon is slain, roll the dragon. If it rolls a jaws result, the slaying unit is buried.
No units are promoted when a dragon is slain.
During a save roll against an individual-targeting effect, the SFR logo counts as four saves.