ID: Counts as four points of whatever the owning army is rolling for.
If the owner is rolling for magic, any color matching a color in the terrain may be doubled. Any color of non-racial spells may be cast.
Counter: During a melee attack, Counter generates four melee results. During a save roll,
Counter generates four save results. During a save roll in a melee attack, Counter
immediately generates both four save results and four melee results upon the attacking army
or unit. Only magical saves protect against this damage. During a dragon attack,
Counter generates four save and four melee results.
Save: Counts as four save points.
Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit;
no saves (including those provided by spells) can stop this damage.
During a dragon attack or melee avoidance roll, Smite generates four melee results
Sneak Attack: During a missile or magic action, immediately kill up to four health-worth of opposing units in any army, with
no save possible. The owner of the Dragonlord, Dragonmaster, Dragonslayer or Dragonhunter selects the target
army; the target army’s owner selects the unit(s) killed. Any Dragonkin selected as casualties are buried. During
a melee attack or a dragon attack, Sneak Attack generates four melee results.
SFR (Dragonslayer): Before a dragon attacks the army containing this unit, immediately roll this unit; if and only if this icon is
rolled then one attacking dragon is instantly slain. During a save roll against an individual-targeting effect,
the SFR logo counts as four saves.