Green Dragonmaster

ID ID: Counts as four points of whatever the owning army is rolling for. If the owner is rolling for magic and the terrain has green in it, the matching color effect may be doubled.

Smite Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit; no saves (including those provided by spells) can stop this damage. During a dragon attack or melee avoidance roll, Smite generates four melee results

Fly Fly: During any roll, Fly generates four maneuver or four save results.

Sneak Attack Sneak Attack: During a missile or magic action, immediately kill up to four health-worth of opposing units in any army, with no save possible. The owner of the Dragonlord, Dragonmaster, Dragonslayer or Dragonhunter selects the target army; the target army’s owner selects the unit(s) killed. Any Dragonkin selected as casualties are buried. During a melee attack or a dragon attack, Sneak Attack generates four melee results.

Cantrip Cantrip: During a magic action, Cantrip generates four magic results. During any non-magic action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are immediately resolved.

TSR (Dragonmaster) TSR (Dragonmaster): Before a dragon of the same color as the Dragonmaster attacks the army containing this unit, immediately roll this unit; if and only if this icon is rolled then one attacking dragon becomes tame and will not attack the Dragonmaster’s army. During any roll, the TSR logo counts as a two point ID icon and as such may be doubled to produce magic of its own color. During a save roll against an individual-targeting effect, the TSR logo counts as four saves. Note: As an ID icon during any roll, the Dragonmaster's TSR Logo can be doubled to produce magic of its own color.
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