ID: Counts as three points of whatever the owning army is rolling for.
Flaming Arrow: During a missile attack, target four health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed.
Each unit killed must make another save roll. Those that do not generate a save result on this second roll are buried.
During a dragon attack, Flaming Arrow generates four missile results.
Move: Counts as three movement points.
Missile: Counts as six missile hit points.
Move: Counts as two movement points.
Missile: Counts as one missile hit point.