ID: Counts as three points of whatever the owning army is rolling for.
Cantrip: During a magic action or magic negation roll, Cantrip generates four magic results.
During other non-maneuver rolls, Cantrip generates four magic results that allow you to cast spells marked as ‘Cantrip’ from the spell list.
Move: Counts as two movement points.
Magic: Counts as six spell points.
Scorching Shield: Counts as two save points. When at a terrain that contains red (fire), Scalders making a save roll against a melee action inflict two points of damage on the attacking army.
Only save results generated by spells may reduce this damage. Scorching Touch does not apply when saving against a counter-attack.
Magic: Counts as two spell points.