ID: Counts as three points of whatever the owning army is rolling for.
Smite: During a melee attack, Smite inflicts four points of damage to the defending army with no save possible.
During a dragon attack, Smite generates four melee results.
Move: Counts as two movement points.
Melee: Counts as six melee hit points.
Melee: Counts as two melee hit points.
Scorching Shield: Counts as two save points. When at a terrain that contains red (fire), Scalders making a save roll against a melee action inflict two points of damage on the attacking army.
Only save results generated by spells may reduce this damage. Scorching Touch does not apply when saving against a counter-attack.