Blazer
ID: Counts as three points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has green or red in it, the matching color effect may be doubled.
Flaming Arrow: During a missile action, for each unit that generates Flaming Arrow results choose one unit in the defending
army. Flaming Arrow immediately inflicts four points of damage to the target unit, which must
generate saves against this damage. If the target unit is killed it must roll a save or be buried. During a
dragon attack or missile avoidance roll, Flaming Arrow generates four missile results.
Move: Counts as three movement points.
Missile: Counts as six missile hit points.
Move: Counts as two movement points.
Missile: Counts as one missile hit point.
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