Charkin
ID: Counts as three points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has green or red in it, the matching color effect may be doubled.
Counter (scorching): During a melee attack, Counter generates four melee results. During a save roll, Counter generates four save results.
During a save roll in a melee attack, Counter immediately generates both four save results and four melee results upon the attacking army or unit.
Only magical saves protect against this damage. Note: this damage is generated immediately, and is seperate from Scorching touch damage.
When rolling for saves during the attack phase of a melee action, generate four additional points of damage back against the attacking army.
Only magical saves protect against this damage. Note: this damage is generated as part of all the other Scorching touch damage.
During a dragon attack, Counter generates four save and four melee results.
Move: Counts as two movement points.
Melee: Counts as five melee hit points.
Melee: Counts as two melee hit points.
Move: Counts as three movement points.
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