ID: Counts as three points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has green or red in it, the matching color effect may be doubled.
Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit;
no saves (including those provided by spells) can stop this damage.
During a dragon attack or melee avoidance roll, Smite generates four melee results
Move: Counts as two movement points.
Melee: Counts as six melee hit points.
Melee: Counts as two melee hit points.
Scorching Shield: Counts as two save points. When rolling for saves during the attack phase of a melee action, generates two points of damage
back against the attacking army. Only magical saves protect against this damage.