Web Birds

Group Monster Group Monster: During any roll counts as four points of effect [magic, maneuver, melee, missile or save] for the army or unit; roll this unit again and apply the new result as well. If the owner is rolling for magic and the terrain has green or red in it, the matching color element may be doubled. If the monster needs an ID result to avoid an effect, it can never get it, because this is never the final result. Conversely, if it needs an ID result to be effected, it can never be effected.

Missile Missile: Counts as four missile hit points.

Melee Melee: Counts as four melee hit points.

Web Web: During a melee attack, choose up to four health-worth of units in the defending army to be webbed unless each targeted unit immediately rolls a melee result. Target units that fail their avoidance roll cannot be rolled until the beginning of your next turn.

Scorching Wings Scorching Wings: During any roll, Fly generates four maneuver or four save results. When rolling for saves during the attack phase of a melee action, generates four points of damage back against the attacking army. Only magical saves protect against this damage.

Web Web: During a melee attack, choose up to four health-worth of units in the defending army to be webbed unless each targeted unit immediately rolls a melee result. Target units that fail their avoidance roll cannot be rolled until the beginning of your next turn.

Missile Missile: Counts as four missile hit points.

Melee Melee: Counts as four melee hit points.

Missile Missile: Counts as four missile hit points.

Scorching Wings Scorching Wings: During any roll, Fly generates four maneuver or four save results. When rolling for saves during the attack phase of a melee action, generates four points of damage back against the attacking army. Only magical saves protect against this damage.
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