Quickling
ID: Counts as four points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has green or red in it, the matching color effect may be doubled.
Move: Counts as four movement points.
Missile: Counts as four missile hit points.
Move: Counts as four movement points.
Poison: During a melee attack, choose four health-worth of units in the defending army.
Each target unit must immediately generate a save or be killed. Any units that are killed must roll a
save or be buried.
Missile: Counts as four missile hit points.
Move: Counts as four movement points.
Scorching Shield: Counts as four save points. When rolling for saves during the attack phase of a melee action, generates four points of damage
back against the attacking army. Only magical saves protect against this damage.
Move: Counts as four movement points.
Scorching Shield: Counts as four save points. When rolling for saves during the attack phase of a melee action, generates four points of damage
back against the attacking army. Only magical saves protect against this damage.
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