Unseelie Faerie

ID ID: Counts as four points of whatever the owning army is rolling for. If the owner is rolling for magic and the terrain has green or red in it, the matching color effect may be doubled.

Move Move: Counts as four movement points.

Magic Magic: Counts as four spell points.

Melee Melee: Counts as four melee hit points.

Scorching Shield Scorching Shield: Counts as four save points. When rolling for saves during the attack phase of a melee action, generates four points of damage back against the attacking army. Only magical saves protect against this damage.

Magic Magic: Counts as four spell points.

Magic Magic: Counts as four spell points.

Cantrip Cantrip: During a magic action, Cantrip generates four magic results. During any non-magic action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are immediately resolved.

Move Move: Counts as four movement points.

Scorching Shield Scorching Shield: Counts as four save points. When rolling for saves during the attack phase of a melee action, generates four points of damage back against the attacking army. Only magical saves protect against this damage.
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