Unseelie Faerie
ID: Counts as four points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has green or red in it, the matching color effect may be doubled.
Move: Counts as four movement points.
Magic: Counts as four spell points.
Melee: Counts as four melee hit points.
Scorching Shield: Counts as four save points. When rolling for saves during the attack phase of a melee action, generates four points of damage
back against the attacking army. Only magical saves protect against this damage.
Magic: Counts as four spell points.
Magic: Counts as four spell points.
Cantrip: During a magic action, Cantrip generates four magic results. During any non-magic
action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are
immediately resolved.
Move: Counts as four movement points.
Scorching Shield: Counts as four save points. When rolling for saves during the attack phase of a melee action, generates four points of damage
back against the attacking army. Only magical saves protect against this damage.
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