Web Birds
Group Monster: During any roll counts as four points of effect [magic, maneuver, melee, missile or save] for the army or unit; roll this unit again and
apply the new result as well. If the owner is rolling for magic and the terrain has green or red in it, the matching color element may be doubled.
If the monster needs an ID result to avoid an effect, it can never get it, because this is never the final result.
Conversely, if it needs an ID result to be effected, it can never be effected.
Missile: Counts as four missile hit points.
Melee: Counts as four melee hit points.
Web: During a melee attack, choose up to four health-worth of units in the defending army to be webbed unless each
targeted unit immediately rolls a melee result. Target units that fail their avoidance roll cannot be rolled until
the beginning of your next turn.
Scorching Wings: During any roll, Fly generates four maneuver or four save results.
When rolling for saves during the attack phase of a melee action, generates four points of damage
back against the attacking army. Only magical saves protect against this damage.
Web: During a melee attack, choose up to four health-worth of units in the defending army to be webbed unless each
targeted unit immediately rolls a melee result. Target units that fail their avoidance roll cannot be rolled until
the beginning of your next turn.
Missile: Counts as four missile hit points.
Melee: Counts as four melee hit points.
Missile: Counts as four missile hit points.
Scorching Wings: During any roll, Fly generates four maneuver or four save results.
When rolling for saves during the attack phase of a melee action, generates four points of damage
back against the attacking army. Only magical saves protect against this damage.
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