ID: Counts as three points of whatever the owning army is rolling for.
Move: Counts as five movement points.
Save: Counts as two save points.
Coil: During a melee attack, target one unit in the defending army. The target takes four damage and makes a combination roll, counting save and melee results.
Any melee results that the target generates inflict damage on the Coiling unit with no save possible.
During a dragon attack, Coil generates four melee results.
Save: Counts as three save points.
Move: Counts as two movement points.