Annihilator
ID: Counts as three points of whatever the owning army is rolling for.
If the terrain has green in it, green magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Melee: Counts as five melee hit points.
Save: Counts as two save points.
Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit;
no saves (including those provided by spells) can stop this damage.
During a dragon attack or melee avoidance roll, Smite generates four melee results
Save: Counts as three save points.
Melee: Counts as two melee hit points.
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