Crocosaur

ID ID: Counts as four points of whatever the owning army is rolling for. If the terrain has green in it, green magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Surprise Surprise: During a melee action, the defending army cannot make its counter-attack roll; however, it may make its save roll.

Melee Melee: Counts as four melee hit points.

Save Save: Counts as four save points.

Move Move: Counts as four movement points.

Tail Tail: During a melee attack, Tail generates two melee results. Roll this unit again and apply the new result as well.

Tail Tail: During a melee attack, Tail generates two melee results. Roll this unit again and apply the new result as well.

Surprise Surprise: During a melee action, the defending army cannot make its counter-attack roll; however, it may make its save roll.

Melee Melee: Counts as four melee hit points.

Rend Rend: During a maneuver roll, Rend generates four maneuver results. During a melee attack, Rend generates four melee results; roll this unit again and apply the new result as well.
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