Crocosaur
ID: Counts as four points of whatever the owning army is rolling for.
If the terrain has green in it, green magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Surprise: During a melee action, the defending army cannot make its counter-attack roll; however, it may make
its save roll.
Melee: Counts as four melee hit points.
Save: Counts as four save points.
Move: Counts as four movement points.
Tail: During a melee attack, Tail generates two melee results. Roll this unit again and apply the new result as well.
Tail: During a melee attack, Tail generates two melee results. Roll this unit again and apply the new result as well.
Surprise: During a melee action, the defending army cannot make its counter-attack roll; however, it may make
its save roll.
Melee: Counts as four melee hit points.
Rend: During a maneuver roll, Rend generates four maneuver results.
During a melee attack, Rend generates four melee results; roll this unit again and apply the new result as well.
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