Invader
ID: Counts as three points of whatever the owning army is rolling for.
If the terrain has green in it, green magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Missile: Counts as three missile hit points.
Melee: Counts as four melee hit points.
Poison: During a melee attack, choose four health-worth of units in the defending army.
Each target unit must immediately generate a save or be killed. Any units that are killed must roll a
save or be buried.
Move: Counts as three movement points.
Save: Counts as two save points.
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