Marsh Mage

ID ID: Counts as two points of whatever the owning army is rolling for. If the terrain has green in it, green magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Magic Magic: Counts as four spell points.

Magic Magic: Counts as two spell points.

Melee Melee: Counts as two melee hit points.

Magic Magic: Counts as two spell points.

Save Save: Counts as two save points.
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