ID: Counts as two points of whatever the owning army is rolling for.
If the terrain has green in it, green magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Move: Counts as four movement points.
Save: Counts as two save points.
Melee: Counts as two melee hit points.
Save: Counts as two save points.
Move: Counts as two movement points.