Marsh Swimmer

ID ID: Counts as two points of whatever the owning army is rolling for. If the terrain has green in it, green magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Move Move: Counts as four movement points.

Save Save: Counts as two save points.

Melee Melee: Counts as two melee hit points.

Save Save: Counts as two save points.

Move Move: Counts as two movement points.
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