Swamp Giant
ID: Counts as four points of whatever the owning army is rolling for.
If the terrain has green in it, green magic can be doubled.
Black magic may be doubled by the number of health dead from any one player's DUA.
Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit;
no saves (including those provided by spells) can stop this damage.
During a dragon attack or melee avoidance roll, Smite generates four melee results
Trample: During any roll, Trample generates four maneuver or four melee results.
Poison: During a melee attack, choose four health-worth of units in the defending army.
Each target unit must immediately generate a save or be killed. Any units that are killed must roll a
save or be buried.
Save: Counts as four save points.
Melee: Counts as four melee hit points.
Move: Counts as four movement points.
Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit;
no saves (including those provided by spells) can stop this damage.
During a dragon attack or melee avoidance roll, Smite generates four melee results
Trample: During any roll, Trample generates four maneuver or four melee results.
Save: Counts as four save points.
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