Swamp Wizard

ID ID: Counts as three points of whatever the owning army is rolling for. If the terrain has green in it, green magic can be doubled. Black magic may be doubled by the number of health dead from any one player's DUA.

Magic Magic: Counts as five spell points.

Magic Magic: Counts as three spell points.

Cantrip Cantrip: During a magic action, Cantrip generates four magic results. During any non-magic action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are immediately resolved.

Save Save: Counts as two save points.

Melee Melee: Counts as two melee hit points.
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