Coastland Bridge

ID Minor ID Minor: The ID icon on each minor terrain either allows the owning army to conduct melee, missile, or magic actions as the owner sees fit, or it doubles the owning armies maneuvers and saves (under the same conditions as the Double Saves or Double Maneuvers minor terrain icons). Immediately after the ID icon is rolled, the army’s owner decides which effect will remain until the minor terrain is rolled again.

Melee Minor Melee Minor: Allows the owning army to conduct a Melee action even when the major terrain is set on another action.

Magic Minor Magic Minor: Allows the owning army to conduct a Magic action even when the major terrain is set on another action.

Double Saves Minor Double Saves Minor: This icon allows the owning army to double its saves as long as this face is in effect. This effect is cumulative with racial abilities. However, the double save effect does not apply where a unit requires save results to avoid an individual-targeting effect.

Missile Minor Missile Minor: Allows the owning army to conduct a Missile action even when the major terrain is set on another action.

Double Maneuvers Minor Double Maneuvers Minor: This icon allows the owning army to double its maneuvers as long as this face is in effect. This effect is cumulative with racial abilities. However, the double maneuver effect does not apply where a unit requires maneuver results to avoid an individual-targeting effect.

Double Maneuvers Minor Double Maneuvers Minor: This icon allows the owning army to double its maneuvers as long as this face is in effect. This effect is cumulative with racial abilities. However, the double maneuver effect does not apply where a unit requires maneuver results to avoid an individual-targeting effect.

Flood Minor Flood Minor: This Disaster Face icon is found on the minor terrain with a Bridge ID icon. Five health-worth of units in the acting army must each make a maneuver avoidance roll. Those units that roll a maneuver result avoid the Flood’s effect. Those that do not are killed. The acting army’s maneuver results are halved until the beginning of your next turn. Place the minor terrain out of the game.
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