Strangle Vine
ID: Counts as four points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has green or gold in it, the matching color effect may be doubled.
Choke: During a melee attack, after the defending army rolls for saves but before they apply any unique or special resolution
SAIs, choose up to four health-worth of units in the defending army that rolled an ID icon to immediately
be killed.
Move: Counts as four movement points.
Double Strike: During a melee attack, Double Strike generates four melee results; roll this unit again and apply the new
result as well.
Melee: Counts as four melee hit points.
Wild Growth: During any non-maneuver roll, Wild Growth generates four save results or may immediately promote
four units in the army containing this unit.
Smother: During a melee attack, choose up to four health-worth of units in the defending army to immediately roll a
maneuver result individually or be killed.
Choke: During a melee attack, after the defending army rolls for saves but before they apply any unique or special resolution
SAIs, choose up to four health-worth of units in the defending army that rolled an ID icon to immediately
be killed.
Move: Counts as four movement points.
Rend: During a maneuver roll, Rend generates four maneuver results.
During a melee attack, Rend generates four melee results; roll this unit again and apply the new result as well.
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