Unicorn

ID ID: Counts as four points of whatever the owning army is rolling for. If the owner is rolling for magic and the terrain has green or gold in it, the matching color effect may be doubled.

Dispel Magic Dispel Magic: Whenever any magic targets this unit, the army containing this unit and/or the terrain this unit occupies, you may roll this unit after all spells are announced but before any are resolved. If the Dispel Magic icon comes up, immediately negate all unresolved magic that applies to the target(s). Only one dispel attempt is made per unit and, if it fails, then all the spell(s) are resolved normally.

Teleport Teleport: During a maneuver roll, Teleport generates four maneuver results. During any action or non-maneuver avoidance roll, the teleporting unit may immediately move itself and up to three health-worth of units in the army containing this unit to any terrain.

Save Save: Counts as four save points.

Trample Trample: During any roll, Trample generates four maneuver or four melee results.

Trample Trample: During any roll, Trample generates four maneuver or four melee results.

Counter Counter: During a melee attack, Counter generates four melee results. During a save roll, Counter generates four save results. During a save roll in a melee attack, Counter immediately generates both four save results and four melee results upon the attacking army or unit. Only magical saves protect against this damage. During a dragon attack, Counter generates four save and four melee results.

Dispel Magic Dispel Magic: Whenever any magic targets this unit, the army containing this unit and/or the terrain this unit occupies, you may roll this unit after all spells are announced but before any are resolved. If the Dispel Magic icon comes up, immediately negate all unresolved magic that applies to the target(s). Only one dispel attempt is made per unit and, if it fails, then all the spell(s) are resolved normally.

Save Save: Counts as four save points.

Teleport Teleport: During a maneuver roll, Teleport generates four maneuver results. During any action or non-maneuver avoidance roll, the teleporting unit may immediately move itself and up to three health-worth of units in the army containing this unit to any terrain.
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