Unicorn
ID: Counts as four points of whatever the owning army is rolling for.
If the owner is rolling for magic and the terrain has green or gold in it, the matching color effect may be doubled.
Dispel Magic: Whenever any magic targets this unit, the army containing this unit and/or the terrain this unit
occupies, you may roll this unit after all spells are announced but before any are resolved. If the
Dispel Magic icon comes up, immediately negate all unresolved magic that applies to the target(s).
Only one dispel attempt is made per unit and, if it fails, then all the spell(s) are resolved normally.
Teleport: During a maneuver roll, Teleport generates four maneuver results. During any action or non-maneuver avoidance
roll, the teleporting unit may immediately move itself and up to three health-worth of units in the army containing
this unit to any terrain.
Save: Counts as four save points.
Trample: During any roll, Trample generates four maneuver or four melee results.
Trample: During any roll, Trample generates four maneuver or four melee results.
Counter: During a melee attack, Counter generates four melee results. During a save roll,
Counter generates four save results. During a save roll in a melee attack, Counter
immediately generates both four save results and four melee results upon the attacking army
or unit. Only magical saves protect against this damage. During a dragon attack,
Counter generates four save and four melee results.
Dispel Magic: Whenever any magic targets this unit, the army containing this unit and/or the terrain this unit
occupies, you may roll this unit after all spells are announced but before any are resolved. If the
Dispel Magic icon comes up, immediately negate all unresolved magic that applies to the target(s).
Only one dispel attempt is made per unit and, if it fails, then all the spell(s) are resolved normally.
Save: Counts as four save points.
Teleport: During a maneuver roll, Teleport generates four maneuver results. During any action or non-maneuver avoidance
roll, the teleporting unit may immediately move itself and up to three health-worth of units in the army containing
this unit to any terrain.
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