Carrion Crawler
ID: Counts as four points of whatever the owning army is rolling for.
Black magic may be doubled by the number of health dead from all players' DUAs.
Save: Counts as four save points.
Stun: During a melee attack, choose up to four health-worth of units in the defending army to be stunned unless
each targeted unit immediately rolls a maneuver. Target units that fail their avoidance roll cannot be rolled
until the end of your turn. Roll this unit again and apply the new result as well.
Melee: Counts as four melee hit points.
Move: Counts as four movement points.
Move: Counts as four movement points.
Stun: During a melee attack, choose up to four health-worth of units in the defending army to be stunned unless
each targeted unit immediately rolls a maneuver. Target units that fail their avoidance roll cannot be rolled
until the end of your turn. Roll this unit again and apply the new result as well.
Save: Counts as four save points.
Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit;
no saves (including those provided by spells) can stop this damage.
During a dragon attack or melee avoidance roll, Smite generates four melee results
Melee: Counts as four melee hit points.
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