Carrion Crawler

ID ID: Counts as four points of whatever the owning army is rolling for. Black magic may be doubled by the number of health dead from all players' DUAs.

Save Save: Counts as four save points.

Stun Stun: During a melee attack, choose up to four health-worth of units in the defending army to be stunned unless each targeted unit immediately rolls a maneuver. Target units that fail their avoidance roll cannot be rolled until the end of your turn. Roll this unit again and apply the new result as well.

Melee Melee: Counts as four melee hit points.

Move Move: Counts as four movement points.

Move Move: Counts as four movement points.

Stun Stun: During a melee attack, choose up to four health-worth of units in the defending army to be stunned unless each targeted unit immediately rolls a maneuver. Target units that fail their avoidance roll cannot be rolled until the end of your turn. Roll this unit again and apply the new result as well.

Save Save: Counts as four save points.

Smite Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit; no saves (including those provided by spells) can stop this damage. During a dragon attack or melee avoidance roll, Smite generates four melee results

Melee Melee: Counts as four melee hit points.
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