Death Knight

ID ID: Counts as three points of whatever the owning army is rolling for. Black magic may be doubled by the number of health dead from all players' DUAs.

Save Save: Counts as three save points.

Melee Melee: Counts as four melee hit points.

Save Save: Counts as three save points.

Melee Melee: Counts as three melee hit points.

Scare Scare: During a melee attack, choose three health-worth of units in the defending army. Each target unit must immediately generate a non-ID icon save result or flee to its reserve area. Target units that roll its ID icon are killed with no save possible.
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