Death Knight

ID ID: Counts as three points of whatever the owning army is rolling for.

Save Save: Counts as three save points.

Melee Melee: Counts as four melee hit points.

Save Save: Counts as three save points.

Melee Melee: Counts as three melee hit points.

Scare Scare: During a melee attack, target up to three health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are immediately moved to their Reserve Area before the defending army rolls for saves. Those that roll their ID icon are killed.
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