Death Knight
ID: Counts as three points of whatever the owning army is rolling for.
Black magic may be doubled by the number of health dead from all players' DUAs.
Save: Counts as three save points.
Melee: Counts as four melee hit points.
Save: Counts as three save points.
Melee: Counts as three melee hit points.
Scare: During a melee attack, choose three health-worth of units in the defending army.
Each target unit must immediately generate a non-ID icon save result or flee to its reserve area. Target units
that roll its ID icon are killed with no save possible.
Back