Dracolich
ID: Counts as four points of whatever the owning army is rolling for.
Black magic may be doubled by the number of health dead from all players' DUAs.
Smite: During a melee attack, Smite immediately inflicts four points of damage on the defending army or unit;
no saves (including those provided by spells) can stop this damage.
During a dragon attack or melee avoidance roll, Smite generates four melee results
Cantrip: During a magic action, Cantrip generates four magic results. During any non-magic
action, save roll or non-maneuver avoidance roll, Cantrip can be used to purchase spells that are
immediately resolved.
Magic: Counts as four spell points.
Fly: During any roll, Fly generates four maneuver or four save results.
Fly: During any roll, Fly generates four maneuver or four save results.
Rend: During a maneuver roll, Rend generates four maneuver results.
During a melee attack, Rend generates four melee results; roll this unit again and apply the new result as well.
Save: Counts as four save points.
Melee: Counts as four melee hit points.
Magic: Counts as four spell points.
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