Fenhound

ID ID: Counts as four points of whatever the owning army is rolling for.

Dispel Magic Dispel Magic: Whenever any magic targets this unit, the army containing this unit and/or the terrain this unit occupies, you may roll this unit after all spells are announced but before any are resolved. If the Dispel Magic icon is rolled, negate all unresolved magic that targets or effects this unit, it’s army or the terrain it occupies. Magic targeting other units, armies, or terrains is unaffected by this SAI.

Save Save: Counts as four save points.

Melee Melee: Counts as four melee hit points.

Paw Paw: Counts as four movement points.

Paw Paw: Counts as four movement points.

Save Save: Counts as four save points.

Dispel Magic Dispel Magic: Whenever any magic targets this unit, the army containing this unit and/or the terrain this unit occupies, you may roll this unit after all spells are announced but before any are resolved. If the Dispel Magic icon is rolled, negate all unresolved magic that targets or effects this unit, it’s army or the terrain it occupies. Magic targeting other units, armies, or terrains is unaffected by this SAI.

Smite Smite: During a melee attack, Smite inflicts four points of damage to the defending army with no save possible. During a dragon attack, Smite generates four melee results.

Melee Melee: Counts as four melee hit points.
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