Minor Death
ID: Counts as four points of whatever the owning army is rolling for.
Black magic may be doubled by the number of health dead from all players' DUAs.
Slay: During a melee attack, choose one unit in the defending army to immediately roll its ID icon or be killed.
Save: Counts as four save points.
Plague: During a melee attack, choose one unit in the defending army, which must immediately generate a save or be
killed. If the target unit fails to generate a save, your opponent chooses another unit from the same army to be
plagued. The plague continues until a target unit generates a save.
Melee: Counts as four melee hit points.
Melee: Counts as four melee hit points.
Save: Counts as four save points.
Slay: During a melee attack, choose one unit in the defending army to immediately roll its ID icon or be killed.
Move: Counts as four movement points.
Plague: During a melee attack, choose one unit in the defending army, which must immediately generate a save or be
killed. If the target unit fails to generate a save, your opponent chooses another unit from the same army to be
plagued. The plague continues until a target unit generates a save.
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