Mummy
ID: Counts as three points of whatever the owning army is rolling for.
Black magic may be doubled by the number of health dead from all players' DUAs.
Save: Counts as three save points.
Melee: Counts as three melee hit points.
Wither: During a melee attack, target an opposing army. Until the beginning of your next turn, after the target army
makes any roll but before they finalize any results, subtract three results from that roll.
Melee: Counts as three melee hit points.
Melee: Counts as four melee hit points.
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