Skeletal Steed
ID: Counts as four points of whatever the owning army is rolling for.
Black magic may be doubled by the number of health dead from all players' DUAs.
Hoof: Counts as four movement points.
Save: Counts as four save points.
Hoof: Counts as four movement points.
Melee: Counts as four melee hit points.
Trample: During any roll, Trample generates four maneuver or four melee results.
Save: Counts as four save points.
Trample: During any roll, Trample generates four maneuver or four melee results.
Hoof: Counts as four movement points.
Melee: Counts as four melee hit points.
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