Skeletal Steed

ID ID: Counts as four points of whatever the owning army is rolling for. Black magic may be doubled by the number of health dead from all players' DUAs.

Hoof Hoof: Counts as four movement points.

Save Save: Counts as four save points.

Hoof Hoof: Counts as four movement points.

Melee Melee: Counts as four melee hit points.

Trample Trample: During any roll, Trample generates four maneuver or four melee results.

Save Save: Counts as four save points.

Trample Trample: During any roll, Trample generates four maneuver or four melee results.

Hoof Hoof: Counts as four movement points.

Melee Melee: Counts as four melee hit points.
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