ID: Counts as three points of whatever the owning army is rolling for.
Black magic may be doubled by the number of health dead from all players' DUAs.
Magic: Counts as three spell points.
Melee: Counts as four melee hit points.
Save: Counts as three save points.
Melee: Counts as three melee hit points.
Convert: During a melee attack, choose three health-worth of units in the defending army.
Targeted unit(s) must immediately generate a save or be killed. The acting player may return Undead units
from the dead unit area to the acting army up to the amount of health killed.