ID: Counts as three points of whatever the owning army is rolling for.
Magic: Counts as three spell points.
Melee: Counts as four melee hit points.
Save: Counts as three save points.
Melee: Counts as three melee hit points.
Convert: During a melee attack, target up to three health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed.
The attacking player may return up to the amount of heath-worth killed this way from their DUA to the attacking army.