Centaur

ID ID: Counts as four points of whatever the owning army is rolling for.

Melee Melee: Counts as four melee hit points.

Kick Kick: During a melee attack, target one unit in the defending army. The target takes four points of damage. During a save roll, Kick generates four save results. During a dragon attack, Kick generates four melee and four save results.

Missile Missile: Counts as four missile hit points.

Move Move: Counts as four movement points.

Missile Missile: Counts as four missile hit points.

Kick Kick: During a melee attack, target one unit in the defending army. The target takes four points of damage. During a save roll, Kick generates four save results. During a dragon attack, Kick generates four melee and four save results.

Melee Melee: Counts as four melee hit points.

Trample Trample: During any roll, Trample generates four maneuver and four melee results.

Move Move: Counts as four movement points.
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