Dragonmaster (TSR)

ID ID: Counts as four points of whatever the owning army is rolling for.

Smite Smite: During a melee attack, Smite inflicts four points of damage to the defending army with no save possible. During a dragon attack, Smite generates four melee results.

Fly Fly: During any roll, Fly generates four maneuver or four save results.

Sneak Attack Sneak Attack: During a missile attack or magic action, Sneak Attack inflicts four damage on an opposing army at this terrain with no save possible. Dragonkin killed by this damage are buried. During a melee or dragon attack, Sneak Attack generates four melee results.

Cantrip Cantrip: During a magic action or magic negation roll, Cantrip generates four magic results. During other non-maneuver rolls, Cantrip generates four magic results that allow you to cast spells marked as ‘Cantrip’ from the spell list.

TSR (Dragonmaster) TSR (Dragonmaster): If the Dragonmaster matches a color of the dragon, and during the dragon attack phase, when rolling an army’s response to a dragon(s) attack, a Dragonmaster that rolls this SAI may tame a single dragon that attacked their army this turn. Any non-breath damage that dragon rolled during this dragon attack is ignored. On future turns, a tamed dragon will not attack an army containing the unit that tamed it. Tamed dragons still attack other dragons as normal. During the Retreat Step of the Reserves Phase, the taming unit may move itself and the tamed dragon to any other terrain. The dragon remains tamed when they move in this way. A dragon remains tamed by this unit unless any of the following occur: • If the taming unit tames another dragon. A Dragonmaster may only ever have one dragon tamed at any time. • The dragon leaves the terrain without the taming unit (eg. is summoned away or killed). • The taming unit leaves the terrain without the dragon (eg. moves or is killed). • The dragon is tamed or controlled by another unit. • A White Dragon becomes untamed during the Effects Expire step of the taming player’s turn. During any roll, the SFR logo counts as a two point ID icon. During a save roll against an individual-targeting effect, the SFR logo counts as four saves.